2021-08-31 00:35:23 +02:00
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enable_damage = false
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enable_pvp = false
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creative_mode = true
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enable_build_where_you_stand = true
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# Controls length of day/night cycle.
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# Examples:
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# 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
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# type: int
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time_speed = 1
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# Name of map generator to be used when creating a new world.
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# Creating a world in the main menu will override this.
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# Current mapgens in a highly unstable state:
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# - The optional floatlands of v7 (disabled by default).
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# type: enum values: v7, valleys, carpathian, v5, flat, fractal, singlenode, v6
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# mg_name = v7
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mg_name = singlenode
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# singlenode = que de l'air ; le mod "startanode" permet d'ajouter un cube au spawn
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# Player is able to fly without being affected by gravity.
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# This requires the "fly" privilege on the server.
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# type: bool
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free_move = true
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# Fast movement (via the "special" key).
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# This requires the "fast" privilege on the server.
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# type: bool
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fast_move = false
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# The privileges that new users automatically get.
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# See /privs in game for a full list on your server and mod configuration.
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# type: string
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default_privs = interact, shout, fly, fast
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# Privileges that players with basic_privs can grant
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# type: string
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basic_privs = interact, shout, fly, fast
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# Where the map generator stops.
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# Please note:
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# - Limited to 31000 (setting above has no effect)
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# - The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks).
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# - Those groups have an offset of -32, -32 nodes from the origin.
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# - Only groups which are within the map_generation_limit are generated
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# type: int min: 0 max: 31000
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2021-09-01 19:40:04 +02:00
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#mapgen_limit = 216
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mapgen_limit = 31000
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# If this is set, players will always (re)spawn at the given position.
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# type: string
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static_spawnpoint = (0, 0, 0)
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# magpen flags
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2021-08-31 00:35:23 +02:00
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mg_flags = trees,decorations
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2021-09-01 19:40:04 +02:00
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# mapgen v6
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2021-08-31 00:35:23 +02:00
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mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,noflat,trees
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mgv6_freq_desert = 0.05
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mgv6_freq_beach = 0.95
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# Humidity variation for biomes.
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# type: noise_params_2d
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mgv6_np_humidity = {
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offset = 0.5,
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scale = 0.5,
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spread = (2, 3, 2),
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seed = 72384,
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octaves = 3,
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persistence = 0.50,
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lacunarity = 2.0,
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flags = eased
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}
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# Defines tree areas and tree density.
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# type: noise_params_2d
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mgv6_np_trees = {
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offset = 0,
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scale = 1,
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spread = (2, 3, 2),
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seed = 2,
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octaves = 4,
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persistence = 0.66,
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lacunarity = 2.0,
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flags = eased
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}
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# Defines areas with sandy beaches.
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# type: noise_params_2d
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mgv6_np_beach = {
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offset = 0,
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scale = 1,
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spread = (50, 50, 50),
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seed = 59420,
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octaves = 3,
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persistence = 0.50,
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lacunarity = 2.0,
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flags = eased
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}
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secure.trusted_mods = wiki
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