make UPLANET.refresh happens before PLAYER.refresh
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1e5e9a2194
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@ -83,6 +83,11 @@ ${MY_PATH}/RUNTIME/DRAGON_p2p_ssh.sh off
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## PING BOOSTRAP & SWARM NODES
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${MY_PATH}/ping_bootstrap.sh > /dev/null 2>&1
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#####################################
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# espeak "REFRESHING UPLANET" > /dev/null 2>&1
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#####################################
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${MY_PATH}/RUNTIME/UPLANET.refresh.sh
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#####################################
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#####################################
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# espeak "Players refresh" > /dev/null 2>&1
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# Refresh ~/.zen/game/players/PLAYER
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@ -90,11 +95,6 @@ ${MY_PATH}/ping_bootstrap.sh > /dev/null 2>&1
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${MY_PATH}/RUNTIME/PLAYER.refresh.sh
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#####################################
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#####################################
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# espeak "REFRESHING UPLANET" > /dev/null 2>&1
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#####################################
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${MY_PATH}/RUNTIME/UPLANET.refresh.sh
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#####################################
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#####################################
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# espeak "REFRESHING NODE" > /dev/null 2>&1
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#####################################
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${MY_PATH}/RUNTIME/NODE.refresh.sh
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