enable_damage = false enable_pvp = false creative_mode = true enable_build_where_you_stand = true # Controls length of day/night cycle. # Examples: # 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged. # type: int time_speed = 1 # Name of map generator to be used when creating a new world. # Creating a world in the main menu will override this. # Current mapgens in a highly unstable state: # - The optional floatlands of v7 (disabled by default). # type: enum values: v7, valleys, carpathian, v5, flat, fractal, singlenode, v6 # mg_name = v7 mg_name = singlenode # singlenode = que de l'air ; le mod "startanode" permet d'ajouter un cube au spawn # Player is able to fly without being affected by gravity. # This requires the "fly" privilege on the server. # type: bool free_move = true # Fast movement (via the "special" key). # This requires the "fast" privilege on the server. # type: bool fast_move = false # The privileges that new users automatically get. # See /privs in game for a full list on your server and mod configuration. # type: string default_privs = interact, shout, fly, fast # Privileges that players with basic_privs can grant # type: string basic_privs = interact, shout, fly, fast # Where the map generator stops. # Please note: # - Limited to 31000 (setting above has no effect) # - The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks). # - Those groups have an offset of -32, -32 nodes from the origin. # - Only groups which are within the map_generation_limit are generated # type: int min: 0 max: 31000 #mapgen_limit = 216 mapgen_limit = 31000 # If this is set, players will always (re)spawn at the given position. # type: string static_spawnpoint = (0, 0, 0) # magpen flags mg_flags = trees,decorations # mapgen v6 mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,noflat,trees mgv6_freq_desert = 0.05 mgv6_freq_beach = 0.95 # Humidity variation for biomes. # type: noise_params_2d mgv6_np_humidity = { offset = 0.5, scale = 0.5, spread = (2, 3, 2), seed = 72384, octaves = 3, persistence = 0.50, lacunarity = 2.0, flags = eased } # Defines tree areas and tree density. # type: noise_params_2d mgv6_np_trees = { offset = 0, scale = 1, spread = (2, 3, 2), seed = 2, octaves = 4, persistence = 0.66, lacunarity = 2.0, flags = eased } # Defines areas with sandy beaches. # type: noise_params_2d mgv6_np_beach = { offset = 0, scale = 1, spread = (50, 50, 50), seed = 59420, octaves = 3, persistence = 0.50, lacunarity = 2.0, flags = eased } secure.trusted_mods = wiki