astrXbian/minetest/minetest-common.conf

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enable_damage = false
enable_pvp = false
creative_mode = true
enable_build_where_you_stand = true
# Controls length of day/night cycle.
# Examples:
# 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
# type: int
time_speed = 1
# Name of map generator to be used when creating a new world.
# Creating a world in the main menu will override this.
# Current mapgens in a highly unstable state:
# - The optional floatlands of v7 (disabled by default).
# type: enum values: v7, valleys, carpathian, v5, flat, fractal, singlenode, v6
# mg_name = v7
mg_name = singlenode
# singlenode = que de l'air ; le mod "startanode" permet d'ajouter un cube au spawn
# Player is able to fly without being affected by gravity.
# This requires the "fly" privilege on the server.
# type: bool
free_move = true
# Fast movement (via the "special" key).
# This requires the "fast" privilege on the server.
# type: bool
fast_move = false
# The privileges that new users automatically get.
# See /privs in game for a full list on your server and mod configuration.
# type: string
default_privs = interact, shout, fly, fast
# Privileges that players with basic_privs can grant
# type: string
basic_privs = interact, shout, fly, fast
# Where the map generator stops.
# Please note:
# - Limited to 31000 (setting above has no effect)
# - The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks).
# - Those groups have an offset of -32, -32 nodes from the origin.
# - Only groups which are within the map_generation_limit are generated
# type: int min: 0 max: 31000
#mapgen_limit = 216
mapgen_limit = 31000
# If this is set, players will always (re)spawn at the given position.
# type: string
static_spawnpoint = (0, 0, 0)
# magpen flags
mg_flags = trees,decorations
# mapgen v6
mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,noflat,trees
mgv6_freq_desert = 0.05
mgv6_freq_beach = 0.95
# Humidity variation for biomes.
# type: noise_params_2d
mgv6_np_humidity = {
offset = 0.5,
scale = 0.5,
spread = (2, 3, 2),
seed = 72384,
octaves = 3,
persistence = 0.50,
lacunarity = 2.0,
flags = eased
}
# Defines tree areas and tree density.
# type: noise_params_2d
mgv6_np_trees = {
offset = 0,
scale = 1,
spread = (2, 3, 2),
seed = 2,
octaves = 4,
persistence = 0.66,
lacunarity = 2.0,
flags = eased
}
# Defines areas with sandy beaches.
# type: noise_params_2d
mgv6_np_beach = {
offset = 0,
scale = 1,
spread = (50, 50, 50),
seed = 59420,
octaves = 3,
persistence = 0.50,
lacunarity = 2.0,
flags = eased
}
secure.trusted_mods = wiki