feedless/ios/feedless/SceneDelegate.swift

102 lines
4.0 KiB
Swift

//
// SceneDelegate.swift
// feedless
//
// Created by Rogerio Chaves on 28/04/20.
// Copyright © 2020 Rogerio Chaves. All rights reserved.
//
import UIKit
import SwiftUI
import JavaScriptCore
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
let context = JSContext()!
context.exceptionHandler = { context, exception in
print(exception!.toString())
}
let require: @convention(block) (String) -> (JSValue?) = { path in
let expandedPath = NSString(string: path).expandingTildeInPath
// Return void or throw an error here.
guard FileManager.default.fileExists(atPath: expandedPath)
else { debugPrint("Require: filename \(expandedPath) does not exist")
return nil }
guard let fileContent = try? String(contentsOfFile: expandedPath)
else { return nil }
return context.evaluateScript(fileContent)
}
context.setObject(require, forKeyedSubscript: "require" as NSString)
guard let url = Bundle.main.url(forResource: "index", withExtension: "js") else {
fatalError("missing resource index.js")
}
do {
context.evaluateScript(try String(contentsOf: url), withSourceURL: url)
} catch _ {
fatalError("could not evaluate index.js")
}
let main = context.objectForKeyedSubscript("main")
print("aaaaaaaaaaaaaaaaaaaa", main?.call(withArguments: []))
// Create the SwiftUI view that provides the window contents.
let contentView = Index()
// Use a UIHostingController as window root view controller.
if let windowScene = scene as? UIWindowScene {
let window = UIWindow(windowScene: windowScene)
window.rootViewController = UIHostingController(rootView: contentView)
self.window = window
window.makeKeyAndVisible()
}
}
func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
}
func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
}