flutter_miniplayer/lib/miniplayer.dart

415 lines
13 KiB
Dart

library miniplayer;
import 'dart:async';
import 'package:flutter/material.dart';
import 'package:miniplayer/src/utils.dart';
///Type definition for the builder function
typedef Widget MiniplayerBuilder(double height, double percentage);
///Type definition for onDismiss. Will be used in a future version.
typedef void DismissCallback(double percentage);
///Miniplayer class
class Miniplayer extends StatefulWidget {
///Required option to set the minimum and maximum height
final double minHeight, maxHeight;
///Option to enable and set elevation for the miniplayer
final double elevation;
///Central API-Element
///Provides a builder with useful information
final MiniplayerBuilder builder;
///Option to set the animation curve
final Curve curve;
///Sets the background-color of the miniplayer
final Color backgroundColor;
///Option to set the animation duration
final Duration duration;
///Allows you to use a global ValueNotifier with the current progress.
///This can be used to hide the BottomNavigationBar.
final ValueNotifier<double>? valueNotifier;
///Deprecated
@Deprecated(
"Migrate onDismiss to onDismissed as onDismiss will be used differently in a future version.")
final Function? onDismiss;
///If onDismissed is set, the miniplayer can be dismissed
final Function? onDismissed;
//Allows you to manually control the miniplayer in code
final MiniplayerController? controller;
const Miniplayer({
Key? key,
required this.minHeight,
required this.maxHeight,
required this.builder,
this.curve = Curves.easeOut,
this.elevation = 0,
this.backgroundColor = const Color(0x70000000),
this.valueNotifier,
this.duration = const Duration(milliseconds: 300),
this.onDismiss,
this.onDismissed,
this.controller,
}) : super(key: key);
@override
_MiniplayerState createState() => _MiniplayerState();
}
class _MiniplayerState extends State<Miniplayer> with TickerProviderStateMixin {
late ValueNotifier<double> heightNotifier;
ValueNotifier<double> dragDownPercentage = ValueNotifier(0);
///Temporary variable as long as onDismiss is deprecated. Will be removed in a future version.
Function? onDismissed;
///Current y position of drag gesture
late double _dragHeight;
///Used to determine SnapPosition
double? _startHeight;
bool dismissed = false;
bool animating = false;
///Counts how many updates were required for a distance (onPanUpdate) -> necessary to calculate the drag speed
int updateCount = 0;
StreamController<double> _heightController =
StreamController<double>.broadcast();
AnimationController? _animationController;
void _statusListener(AnimationStatus status) {
if (status == AnimationStatus.completed) _resetAnimationController();
}
void _resetAnimationController({Duration? duration}) {
if (_animationController != null) _animationController!.dispose();
_animationController = AnimationController(
vsync: this,
duration: duration == null ? widget.duration : duration,
);
_animationController!.addStatusListener(_statusListener);
animating = false;
}
@override
void initState() {
if (widget.valueNotifier == null)
heightNotifier = ValueNotifier(widget.minHeight);
else
heightNotifier = widget.valueNotifier!;
_resetAnimationController();
_dragHeight = heightNotifier.value;
if (widget.controller != null)
widget.controller!.addListener(controllerListener);
if (widget.onDismissed != null)
onDismissed = widget.onDismissed;
else
// ignore: deprecated_member_use_from_same_package
onDismissed = widget.onDismiss;
super.initState();
}
@override
void dispose() {
_heightController.close();
_animationController!.dispose();
if (widget.controller != null)
widget.controller!.removeListener(controllerListener);
super.dispose();
}
@override
Widget build(BuildContext context) {
if (dismissed) return Container();
return ValueListenableBuilder(
builder: (BuildContext context, double? value, Widget? child) {
var _percentage =
(value! - widget.minHeight) / (widget.maxHeight - widget.minHeight);
return Stack(
alignment: Alignment.bottomCenter,
children: [
if (_percentage > 0)
GestureDetector(
onTap: () => _animateToHeight(widget.minHeight),
child: Opacity(
opacity: borderDouble(
minRange: 0, maxRange: 1, value: _percentage),
child: Container(color: widget.backgroundColor),
),
),
Align(
alignment: Alignment.bottomCenter,
child: SizedBox(
height: value,
child: GestureDetector(
child: ValueListenableBuilder(
valueListenable: dragDownPercentage,
builder: (context, dynamic value, child) {
if (value == 0) return child!;
return Opacity(
opacity: borderDouble(
minRange: 0,
maxRange: 1,
value: 1 - value * 0.8 as double),
child: Transform.translate(
offset: Offset(0.0, widget.minHeight * value * 0.5),
child: child,
),
);
},
child: Material(
color: Theme.of(context).canvasColor,
child: Container(
constraints: BoxConstraints.expand(),
child: widget.builder(value, _percentage),
decoration: BoxDecoration(
boxShadow: <BoxShadow>[
BoxShadow(
color: Colors.black45,
blurRadius: widget.elevation,
offset: Offset(0.0, 4))
],
color: Colors.white,
),
),
),
),
onTap: () => _snapToPosition(_dragHeight != widget.maxHeight
? PanelState.MAX
: PanelState.MIN),
onPanStart: (details) {
_startHeight = _dragHeight;
updateCount = 0;
if (animating) _resetAnimationController();
},
onPanEnd: (details) async {
///Calculates drag speed
double speed = (_dragHeight - _startHeight! * _dragHeight <
_startHeight!
? 1
: -1) /
updateCount *
100;
///Define the percentage distance depending on the speed with which the widget should snap
double snapPercentage = 0.005;
if (speed <= 4)
snapPercentage = 0.2;
else if (speed <= 9)
snapPercentage = 0.08;
else if (speed <= 50) snapPercentage = 0.01;
///Determine to which SnapPosition the widget should snap
PanelState snap = PanelState.MIN;
final _percentageMax = percentageFromValueInRange(
min: widget.minHeight,
max: widget.maxHeight,
value: _dragHeight);
///Started from expanded state
if (_startHeight! > widget.minHeight) {
if (_percentageMax > 1 - snapPercentage)
snap = PanelState.MAX;
}
///Started from minified state
else {
if (_percentageMax > snapPercentage)
snap = PanelState.MAX;
else
///DismissedPercentage > 0.2 -> dismiss
if (onDismissed != null &&
percentageFromValueInRange(
min: widget.minHeight,
max: 0,
value: _dragHeight) >
snapPercentage) snap = PanelState.DISMISS;
}
///Snap to position
_snapToPosition(snap);
},
onPanUpdate: (details) {
if (dismissed) return;
_dragHeight -= details.delta.dy;
updateCount++;
_handleHeightChange();
},
),
),
),
],
);
},
valueListenable: heightNotifier,
);
}
///Determines whether the panel should be updated in height or discarded
void _handleHeightChange({bool animation = false}) {
///Drag above minHeight
if (_dragHeight >= widget.minHeight) {
if (dragDownPercentage.value != 0) dragDownPercentage.value = 0;
if (_dragHeight > widget.maxHeight) return;
heightNotifier.value = _dragHeight;
}
///Drag below minHeight
else if (onDismissed != null) {
var percentageDown = borderDouble(
minRange: 0,
maxRange: 1,
value: percentageFromValueInRange(
min: widget.minHeight, max: 0, value: _dragHeight));
if (dragDownPercentage.value != percentageDown)
dragDownPercentage.value = percentageDown;
if (percentageDown >= 1 && animation && !dismissed) {
if (onDismissed != null) onDismissed!();
setState(() {
dismissed = true;
});
}
}
}
///Animates the panel height according to a SnapPoint
void _snapToPosition(PanelState snapPosition) {
switch (snapPosition) {
case PanelState.MAX:
_animateToHeight(widget.maxHeight);
return;
case PanelState.MIN:
_animateToHeight(widget.minHeight);
return;
case PanelState.DISMISS:
_animateToHeight(0);
return;
}
}
///Animates the panel height to a specific value
void _animateToHeight(final double h, {Duration? duration}) {
final startHeight = _dragHeight;
if (duration != null) _resetAnimationController(duration: duration);
Animation<double> _sizeAnimation = Tween(
begin: startHeight,
end: h,
).animate(
CurvedAnimation(parent: _animationController!, curve: widget.curve));
_sizeAnimation.addListener(() {
if (_sizeAnimation.value == startHeight) return;
_dragHeight = _sizeAnimation.value;
_handleHeightChange(animation: true);
});
animating = true;
_animationController!.forward(from: 0);
}
///Listener function for the controller
///Controller is always non-null as listener is only added after a null check
void controllerListener() {
switch (widget.controller!.value!.height) {
case -1:
_animateToHeight(
widget.minHeight,
duration: widget.controller!.value!.duration,
);
break;
case -2:
_animateToHeight(
widget.maxHeight,
duration: widget.controller!.value!.duration,
);
break;
case -3:
_animateToHeight(
0,
duration: widget.controller!.value!.duration,
);
break;
default:
_animateToHeight(
widget.controller!.value!.height.toDouble(),
duration: widget.controller!.value!.duration,
);
break;
}
}
}
///-1 Min, -2 Max, -3 Dismiss
enum PanelState { MAX, MIN, DISMISS }
//ControllerData class. Used for the controller
class ControllerData {
final int height;
final Duration? duration;
const ControllerData(this.height, this.duration);
}
//MiniplayerController class
class MiniplayerController extends ValueNotifier<ControllerData?> {
MiniplayerController() : super(null);
//Animates to a given height or state(expanded, dismissed, ...)
void animateToHeight(
{double? height, PanelState? state, Duration? duration}) {
if (height == null && state == null)
throw ("Miniplayer: One of the two parameters, height or status, is required.");
if (height != null && state != null)
throw ("Miniplayer: Only one of the two parameters, height or status, can be specified.");
ControllerData? valBefore = value;
if (state != null)
value = ControllerData(state.heightCode, duration);
else {
if (height! < 0) return;
value = ControllerData(height.round(), duration);
}
if (valBefore == value) notifyListeners();
}
}