fix register_on_joinplayer last_login
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init.lua
2
init.lua
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@ -251,7 +251,7 @@ minetest.register_on_shutdown(function()
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MatrixChat:logout()
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end)
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minetest.register_on_joinplayer(function(player)
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minetest.register_on_joinplayer(function(player, last_login)
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local name = player:get_player_name()
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MatrixChat:send("*** "..name.." joined the game"..(last_login == nil and " for the first time" or ""))
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end)
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